I'm Adam Winegar—a UX/UI Designer "fighting for the users"
(like Tron, but with fewer light cycles and more coffee).
My journey in the digital frontier began creating business theater presentations and trade show displays for Fortune 500 clients at global events, then moved into broadcast graphics and animation for Denver news stations. Deadlines were non-negotiable and visual clarity was everything. I developed and implemented a complete station identity package and numerous segment packages, obsessed with making complicated information clear and compelling under intense pressure. That broadcast experience sharpened my sense of visual hierarchy, pacing, and attention guidance—skills that became the foundation for UX design.
Life took me through unexpected turns after that—CNC machining, managing a dog grooming business—but I kept taking on design projects because the work energized me. Every role reinforced the same truth: complex problems require clear, user-focused solutions.
Then I discovered UX/UI and realized I'd been solving user experience problems all along, without the formal research framework. I dove into Springboard's bootcamp to develop the research skills and systematic approach behind what I'd been doing instinctively.
Now I combine visual storytelling instincts from broadcast design with research-driven UX methodology. I live in Figma these days (with occasional Adobe Creative Suite nostalgia) and have solid HTML/CSS fundamentals to bridge design and development conversations.
I'm looking for a team where I can contribute my visual design skills while continuing to develop my UX research and strategy skills from senior team members.
And yes, I can stop refining layouts any time I want… probably.
I'm Adam Winegar—a UX/UI Designer "fighting for the users" (like Tron, but with fewer light cycles and more coffee).
My journey in the digital frontier began creating business theater presentations and trade show displays for Fortune 500 clients at global events, then moved into broadcast graphics and animation for Denver news stations. Deadlines were non-negotiable and visual clarity was everything. I developed and implemented a complete station identity package and numerous segment packages, obsessed with making complicated information clear and compelling under intense pressure. That broadcast experience sharpened my sense of visual hierarchy, pacing, and attention guidance—skills that became the foundation for UX design.
Life took me through unexpected turns after that—CNC machining, managing a dog grooming business—but I kept taking on design projects because the work energized me. Every role reinforced the same truth: complex problems require clear, user-focused solutions.
Then I discovered UX/UI and realized I'd been solving user experience problems all along, without the formal research framework. I dove into Springboard's bootcamp to develop the research skills and systematic approach behind what I'd been doing instinctively.
Now I combine visual storytelling instincts from broadcast design with research-driven UX methodology. I live in Figma these days (with occasional Adobe Creative Suite nostalgia) and have solid HTML/CSS fundamentals to bridge design and development conversations.
I'm looking for a team where I can contribute my visual design skills while continuing to develop my UX research and strategy skills from senior team members.
And yes, I can stop refining layouts any time I want… probably.
I'm Adam Winegar—a UX/UI Designer "fighting for the users" (like Tron, but with fewer light cycles and more coffee).
My journey in the digital frontier began creating business theater presentations and trade show displays for Fortune 500 clients at global events, then moved into broadcast graphics and animation for Denver news stations. Deadlines were non-negotiable and visual clarity was everything. I developed and implemented a complete station identity package and numerous segment packages, obsessed with making complicated information clear and compelling under intense pressure. That broadcast experience sharpened my sense of visual hierarchy, pacing, and attention guidance—skills that became the foundation for UX design.
Life took me through unexpected turns after that—CNC machining, managing a dog grooming business—but I kept taking on design projects because the work energized me. Every role reinforced the same truth: complex problems require clear, user-focused solutions.
Then I discovered UX/UI and realized I'd been solving user experience problems all along, without the formal research framework. I dove into Springboard's bootcamp to develop the research skills and systematic approach behind what I'd been doing instinctively.
Now I combine visual storytelling instincts from broadcast design with research-driven UX methodology. I live in Figma these days (with occasional Adobe Creative Suite nostalgia) and have solid HTML/CSS fundamentals to bridge design and development conversations.
I'm looking for a team where I can contribute my visual design skills while continuing to develop my UX research and strategy skills from senior team members.
And yes, I can stop refining layouts any time I want… probably.